![]() ![]() In terms of offensive and defensive capability, you want to be able to build stone walls and recruit archers and peasants so put a bit of research into those. Once you have accumulated a load of honour and gold, you can level up and upscale your operations noticeably. Also gold and honour can move with you but your village, castle, army etc can be lost if attacked as I have found out. It keeps your points low and village size off the map so AI or other player attacks are minimal. Very simple, very efficient and allows me to start to build up a small castle and plenty of gold reserves. The above combined with foraging gets me 5-6k honour per day and 4-5k gold. You only get 5 merchants per market and to build a 2nd market you need to be researching stockpile capacity or reducing construction costs due to material costs. You can make that back in 10 mins from selling over produced resources and from a quick foraging run. So why only 16 peasants, well if you run on max bribe with taxes it only costs 480 gold per day giving +45 popularity bonus. You may even loose out until your are well developed and more self supporting which takes a lot more research points than available early on.ΔΆ Dove Cotes, 4 Flower Beds (or as many of these as you can build by the village hall to max honour gained) LOST VILLAGE STRONGHOLD KINGDOMS FULL50 ish costs ~ 2k+ for a full on bribe and 30k+ in food per day so your village rapidly becomes inefficient where you hare having to build more to support more but not necessarily gaining any gold, or honour production. The more peasants you have the more it costs to feed and bribe them. The above will mean you can support a village with 16 peasants. It is also worth researching 1 point in each of the banquet levels to get venison, metalware, furniture and tailoring so even if you don't produce the goods you can forage them and host the banquets. Max out merchant guilds so you can sell what you are producing as quickly as possible. Get to level 2 mathematics so you can train merchant guilds. Once done, you will only need to build 2 of each to support a population of 16 at full quad rations and this gives you a +46 popularity bonus. It is also worth producing two food types, apples and cheese so max out production research on those to 400% as they are the easiest to do this on. If you max out on speed and capacity you can beat others to the resource piles. Foraging / scouting is a great way to get resources and quicker than producing. Max out arts (increases honour multiplier), decorative buildings (increases honour multiplier once built), scouts (find resources), horsemanship (increases scout speed) and foraging (increases carrying capacity of scouts). You really need two things to progress, honour and gold. The following is useful anyway for bare bones structure which ever approach you take. This approach is working for me as it is less time consuming and putting me in a position where I can increase my presence very quickly due to gold and honour reserves You can actually be really effective with a very minimalist village. ![]()
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